AI Insights · Timothy · April 2022
Top 5 City Building Games on Android in South America Q1 2022
Discover the performance trends of the top 5 city building games on the Android platform in South America for Q1 2022, with insights on downloads, revenue, and active users.
In Q1 2022, the top city building games on the Android platform in South America showcased varied performance trends in terms of downloads, revenue, and active users. Here's a detailed look at the top 5 games according to Sensor Tower data.
Craftheim - Lumberjack Island by CASUAL AZUR GAMES saw a noticeable increase in weekly revenue towards the end of the quarter, peaking at $37 in early March before dipping to $2 by the end of the month. Weekly downloads fluctuated significantly, starting at 105K in late December and dropping to around 19K by the end of March. Active users mirrored this trend, beginning at 140K and decreasing to approximately 37K.
State Connect: Traffic Control, also from CASUAL AZUR GAMES, experienced a steady weekly revenue with a high of $314 in late February. Downloads peaked at 99K in mid-January before stabilizing around 31K towards the end of March. Active users saw a rise to 177K in late February, with a gradual decrease to 87K by the end of the quarter.
My Town - Build a City Life by My Town Games Ltd had consistent weekly revenue, with a high of $78 in mid-January and ending the quarter at $39. Downloads started strong at 48K in early January but fell to around 14K by the end of March. Active users followed a similar pattern, decreasing from 61K to 23K over the quarter.
The Simpsons™: Tapped Out from ELECTRONIC ARTS maintained a relatively high weekly revenue, peaking at $2.2K in early February. Downloads were highest at 43K in mid-January, fluctuating before ending at 23K in late March. Active users remained robust throughout the quarter, starting at 261K and ending at 241K.
TheoTown by blueflower showed a steady increase in weekly revenue, reaching $132 in mid-March. Downloads rose significantly from 8K in late December to 34K by mid-March. Active users increased consistently, starting at 131K and peaking at 197K in late March.
For more detailed insights and analysis, visit Sensor Tower.